Experience a Point and Click adventure in

Edutainment!

Play your way through references to Inca history and culture that gently blend with fantasy as you learn of ancient mysteries through more than 300 scenes of stunning graphics. Hunt for gold to help pay the ransom of the captured king, *Atawallpa. (*Quechua for Atahualpa).

Available now!

Can You find All of the Gold?

Follow the trails, abandoned ruins, and caves as you solve puzzles and try to avoid traps laid by a bandit. Travel through breathtaking scenes that showcase clay sculpted characters.

This is not a game of action and shooting, but is peppered with fun surprises.

If you like to wander and figure things out while you hunt for treasures of gold in more than 15 fascinating Inca sites, this game is for you whether you are a seasoned adventure gamer or are new to the genre. There are 3 levels of play which can be switched at any time during play. We hope that beyond the fun, The Ransom of Atawallpa will inspire you to dig deeper into the many mysteries of the Incas still hidden in Perú.

Game Scenes

Click images below for larger view.

About the Game

This game features in-game hints and a journal where clues and educational information may be kept for reference. This game also provides a map system to allow jumping to other scenes where an item may have been missed. At the end of the game journal there is a showcase where the awards are displayed for each of the 15 Tambos (Inca sites) successfully completed.

Need a cheat sheet to get started? Here is a Chapter One Spoiler Walk-Thru that can help guide the way.

Sample Page from the Edutainment Journal.

The Ransom of Atawallpa Journal Page Sample

An award can be earned at the end of each Tambo.

System requirements:  iPad – 12.0 or later. Mac – macOS 11.0 or later or a Mac with Apple M1 chip or later.

The Creative Team

The designer and producer of this game (along with others from the team) traveled to Perú to gather materials and to photograph the images used to produce the graphics. Team members sculpted characters with colored clay to create the main characters.

Claudine Lundgren, Producer, designer, artist, photography
Brian Schmidt, Programming animation, video tech
Leo White Horse, Lead artist, concept designer, graphic artist
Juanita Fandino, Sculptor, collaborator, beta tester, artist
Rosalina Fandino, Sculptor, collaborator, beta tester, artist
Lee Lawton, Index, research
Pauline ConnResearch, coloring book line artist
Kim Welsh, Web designer, marketing, editor
Shawndeya Costello, Music composition
Michael Aasted, Sound engineer

Linda McGill, Puzzle research
Lou Salerni, Editing, narration
Ann Samsell, Photography in Peru
Jill, Bill Fischer, Photography in Peru
Grecia Fandino & Family, Consultant, beta tester, photo models
Frannie Gold, Beta tester
Hunter Dodgen,
Beta tester
Melody Weist, Marketing agent
Steve Ramsey, GameBoomers (Flotsam), beta testing
Gustavo Leon Flores, Mosqoy, Andean music by permission
Game Design, ProCreate, PhotoShop
Game Engine, Unity

The who and the how

Game designer and producer Claudine Lundgren on site in Peru.

Detailed  handwork on clay sculptures.

Finished clay sculpture ready for photography.

inca man sculpture

The llama who became the model and star of the game.

How We Made The Ransom of Atawallpa

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